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It is unclear where the UkuRobot came from and where it will go once it is done with humanity but I fear that it is up to no good. Look at this robot: small, compact, infinitely complex. Its fretting system stares at us, gimlet-eyed, while the plucking system continues its dark work on the strings. The system uses Lego, motors, and what looks like an Arduino to bring evil songs out of that mini-guitar of death, the ukulele. The world will never be the same and, honestly, do we deserve it to be?
The UkuRobot can play almost any song. In these videos it plays two songs, The Godfather theme and Boulevard of Broken Dreams by Green Day. In the end the tune this monstrous creation plays does not matter. It will pluck out the end of days, winking stars from the sky as each note cascades out of its sound hole. In the end we will not fear the UkuRobot but we will obey it. In the end, all will be lost.
You can also watch it play the Requiem for a Dream theme song here. Pretty cool stuff.
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I worked Circuit City when the PlayStation 2 launched. For weeks, we were sold out, and there was always a crowd around the blue demo unit in the gaming department. It’s easy to see why the PlayStation 2 was a hit looking back. It was powerful, inventive and excelled at local gaming. It was the right system for the time.
If Nintendo’s recent success proves anything, building for the time is more important than making for the future.
Nintendo is coming off a massive quarter that saw 88% year over year operating profit on the back of the Nintendo Switch. The company has sold nearly 20 million Switch systems since its launch, surpassing the total amount of Wii U systems sold and closing in on Gamecube’s tally of 21.7 million units.
The Switch is great. I can’t get over how good it is. Again, like other systems before it, the Switch is the right system for the time. It’s portable, it’s small, and it leans heavily on cloud services. It’s not the most powerful system on the market nor does it pack 4k gaming or VR capabilities. The Switch doesn’t even have YouTube or Netflix. It’s a game system.
The Switch was a big bet for Nintendo. The company was coming off of the nascent Wii U, which besides Mario Kart 8 and Splatoon, was a game system without good games. It seemed Nintendo had lost its edge. The Wii U, in a way, was a trial for the Switch. It brought gaming off the TV and into the hands of gamers — but those gamers had to be in the same room as the Wii U base station. The Wii U didn’t go far enough in all sense of the phrase.
By the time the Switch came out, the looming threat of mobile games seemed to be over. A few years earlier, it appeared that the smartphone was going to take over and eat up the casual gaming market. Even Sony got in on the theme, releasing a hybrid smartphone and game system called the Xperia Play. While the smartphone game market is alive and thriving, it never gobbled up the home console market. The Xbox One and PlayStation 4 launched and gamers settled into the couch. The Switch offers something different and timely.
To state the obvious, the Switch is mobile, and that’s what’s needed in today’s environment. It’s different from the Xbox One and PlayStation 4 and in the best way possible. Like previous Nintendo products, the graphics are below the market average, and the capabilities are less than competitors. But that doesn’t matter. The Switch’s gaming experience, to some, is superior. I take my Switch on long flights. I can’t do that with a PlayStation 4.
Gamers agree. With nearly 20 million units sold since it launched in 2017, the Switch is nearing the sales amount of the Xbox One, which launched in 2013 and has sold between 25 and 30 million units. The PlayStation 4 is the clear winner of this generation of game systems, though, with nearly 80 million units sold — and an argument could be made that Sony built the Playstation 4 for today’s gamers too, bypassing all the extras Microsoft included in the Xbox One and instead focusing solely on games.
Nintendo has done this in the past, too. Think back to the Wii. It launched in 2006 and went on to sell over 100 million units. In 2006 Sony and Microsoft were pushing heavily into HD gaming with the PlayStation 3 and Xbox 360. And for a good reason, too. Consumers were heavily shopping for their first HDTV at the time, and Sony and Microsoft wanted to build a system for the future. Both the PS3 and Xbox 360 went on to long, healthy lives but they never saw the runaway success of the Wii.
The Wii was the must-have Christmas gift for 2006 and 2007. It was novel more than beautiful. Compared to the graphics of the PS3, the Wii looked childish. But that was part of the appeal. First generation gamers were aging and having families, and the Wii was built for all ages. Anyone could pick up a Wiimote and swing it around to hit the tennis ball. To many outside the core gaming crowd, the Wii was magical. It was the right system at the right time.
The next part seems to be the hardest for Nintendo. Now that the Switch is a success, Nintendo needs to maintain it by building and supporting a robust ecosystem of games. And Nintendo cannot be the source of all the best games. Nintendo must court developers and publishers and keep them engaged in the advantages of the Switch gaming system. If it can do that, the Switch has a chance to be a generational product like the Wii before it.
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A Dixons Carphone data breach that was disclosed earlier this summer was worse than initially reported. The company is now saying that personal data of 10 million customers could also have been accessed when its systems were hacked.
The European electronics and telecoms retailer believes its systems were accessed by unknown and unauthorized person/s in 2017, although it only disclosed the breach in June, after discovering it during a review of its security systems.
Last month it said 5.9M payment cards and 1.2M customer records had been accessed. But with its investigation into the breach “nearing completion”, it now says approximately 10M records containing personal data (but no financial information) may have been accessed last year — in addition to the 5.9M compromised payment cards it disclosed last month.
“While there is now evidence that some of this data may have left our systems, these records do not contain payment card or bank account details and there is no evidence that any fraud has resulted. We are continuing to keep the relevant authorities updated,” the company said in a statement.
In terms of what personal data the 10M records contained, a Dixons Carphone spokeswoman told us: “This continues to relate to personal data, and the types of data that may have been accessed are, for example, name, address or email address.”
The company says it’s taking the precaution of contacting all its customers — to apologize and advise them of “protective steps to minimize the risk of fraud”.
It adds it has no evidence that the unauthorized access is continuing, having taken steps to secure its systems when the breach was discovered last month, saying: “We continue to make improvements and investments at pace to our security environment through enhanced controls, monitoring and testing.”
Commenting in a statement, Dixons Carphone CEO, Alex Baldock, added: “Since our data security review uncovered last year’s breach, we’ve been working around the clock to put it right. That’s included closing off the unauthorised access, adding new security measures and launching an immediate investigation, which has allowed us to build a fuller understanding of the incident that we’re updating on today.
“Again, we’re disappointed in having fallen short here, and very sorry for any distress we’ve caused our customers. I want to assure them that we remain fully committed to making their personal data safe with us.”
Back in 2015, Carphone Warehouse, a mobile division of Dixons Carphone, also suffered a hack which affected around 3M people. And in January the company was fined £400k by the ICO as a consequence of that earlier breach.
Since then new European Union regulations (GDPR) have come into force which greatly raise the maximum penalties which regulators can impose for serious data breaches.
Last month, following Dixon’s disclosure of the latest breach, the UK’s data watchdog, the ICO, told us it was liaising with the National Cyber Security Centre, the Financial Conduct Authority and other relevant agencies to ascertain the details and impact on customers.
Of the 5.9M payment cards which Dixons disclosed last month as having been compromised, it said the vast majority had been protected by chip and PIN technology. But around 105,000 lacked the security tech so Dixons said at the time could therefore have been compromised.
It’s the additional 1.2M records containing non-financial personal data — such as name, address or email address — that have been revised upwards now, to ~10M records, which constitutes almost half the Group’s customer base in the UK and Ireland.
The spokeswoman told us the Group has approximately 22M customers in the region.
https://www.ncsc.gov.uk/guidance/ncsc-advice-dixons-carphone-plc-customers
Hot on the heels of the effective legalization of 3D models used to print firearm components, 21 states have filed a joint lawsuit against the federal government, alleging not only that decision is dangerous but also that it’s also illegal for a number of reasons. But the lawsuit may backfire via the so-called Streisand Effect, further entrenching the controversial technology.
Earlier this month brought the news that U.S. government dropped its case against Cody Wilson and his companies dedicated to the proliferation of 3D models of firearm parts. There are still restrictions on how guns can be made and sold, but the files containing 3D data and allowing people to print components seem to have been determined not to fall under those rules.
This was unwelcome news for those in favor of stricter gun control laws, a group apparently including the attorney generals of 21 states. Bob Ferguson, AG for Washington, announced that his team would be leading a lawsuit intended to block the federal actions that legalized this particular form of data.
“These downloadable guns are unregistered and very difficult to detect, even with metal detectors, and will be available to anyone regardless of age, mental health or criminal history. If the Trump Administration won’t keep us safe, we will,” he said in a press release issued today.
They allege that the administration needs the Defense Department to sign off on the decision, and that Congress needed to be notified 30 days in advance. The decision is also held (owing to a lack of on-record citations or consultations) to be “arbitrary and capricious,” and thus illegal under the Administrative Procedure Act.
The Tenth Amendment also gives states the right to regulate firearms, and the filers say that the federal action deprives them of this right and is therefore unconstitutional.
That’s all well in order, but the danger posed by these files is overestimated, as is the ability of the government, state or federal, to curtail their distribution. If this lawsuit is successful, it will have little or no effect on 3D printed guns at all.
“The status quo – which currently ensures public safety and national security by prohibiting publication of firearm design files on the Internet – should be maintained,” reads a letter sent from a number of AGs to Secretary of State Mike Pompeo and AG Jeff Sessions.
At the risk of dipping into an extremely charged debate and sensitive political topic (I’ve added the “Opinion” tag just in case), the status quo does no such thing. It must be said that if effective gun control is the goal, there are far more important steps to pursue. Loopholes abound in existing regulations, for instance gun show purchases of unregistered firearms and “80 percent lowers,” which are a quite legal method for creating them.
Furthermore any attempt to remove something from the internet is doomed to failure, as we have seen again and again, often enough that the phenomenon has its own nickname, the Streisand Effect. Workarounds for illegal content are numerous and effective, and presumably the type of person interested in printing their own gun will not be shy about using a VPN or torrent site. If anything a concerted effort to remove something from the internet usually causes that thing to be permanently maintained online as a sort of middle finger to the authorities. It’s not in the internet’s DNA to forget.
While it’s true that outlawing the 3D models would give prosecutors and investigators more to work with, the nefarious actors of the world haven’t been waiting with bated breath on the outcome of the previous lawsuit. Criminals, terrorists, foreign adversaries and so on in the first place don’t even need these files to obtain or create unregistered guns in the first place, nor would their being illegal deter them in the least.
The lawsuit may, it is true, tie up and possibly bankrupt Wilson and his supporters, but that’s not much of a victory and certainly doesn’t make anyone safer. Unfortunately this particular demon isn’t going back in the box.
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Gripping something with your hand is one of the first things you learn to do as an infant, but it’s far from a simple task, and only gets more complex and variable as you grow up. This complexity makes it difficult for machines to teach themselves to do, but researchers at Elon Musk and Sam Altman-backed OpenAI have created a system that not only holds and manipulates objects much like a human does, but developed these behaviors all on its own.
Many robots and robotic hands are already proficient at certain grips or movements — a robot in a factory can wield a bolt gun even more dexterously than a person. But the software that lets that robot do that task so well is likely to be hand-written and extremely specific to the application. You couldn’t for example, give it a pencil and ask it to write. Even something on the same production line, like welding, would require a whole new system.
Yet for a human, picking up an apple isn’t so different from pickup up a cup. There are differences, but our brains automatically fill in the gaps and we can improvise a new grip, hold an unfamiliar object securely, and so on. This is one area where robots lag severely behind their human models. And furthermore, you can’t just train a bot to do what a human does — you’d have to provide millions of examples to adequately show what a human would do with thousands of given objects.
The solution, OpenAI’s researchers felt, was not to use human data at all. Instead, they let the computer try and fail over and over in a simulation, slowly learning how to move its fingers so that the object in its grasp moves as desired.
The system, which they call Dactyl, was provided only with the positions of its fingers and three camera views of the object in-hand — but remember, when it was being trained, all this data is simulated, taking place in a virtual environment. There, the computer doesn’t have to work in real time — it can try a thousand different ways of gripping an object in a few seconds, analyzing the results and feeding that data forward into the next try. (The hand itself is a Shadow Dexterous Hand, which is also more complex than most robotic hands.)
In addition to different objects and poses the system needed to learn, there were other randomized parameters, like the amount of friction the fingertips had, the colors and lighting of the scene, and more. You can’t simulate every aspect of reality (yet), but you can make sure that your system doesn’t only work in a blue room, on cubes with special markings on them.
They threw a lot of power at the problem: 6144 CPUs and 8 GPUs, “collecting about one hundred years of experience in 50 hours.” And then they put the system to work in the real world for the first time — and it demonstrated some surprisingly human-like behaviors.
The things we do with our hands without even noticing, like turning an apple around to check for bruises or passing a mug of coffee to a friend, use lots of tiny tricks to stabilize or move the object. Dactyl recreated several of them, for example holding the object with a thumb and single finger while using the rest to spin to the desired orientation.
What’s great about this system is not just the naturalness of its movements and that they were arrived at independently by trial and error, but that it isn’t tied to any particular shape or type of object. Just like a human, Dactyl can grip and manipulate just about anything you put in its hand, within reason of course.
This flexibility is called generalization, and it’s important for robots that must interact with the real world. It’s impossible to hand-code separate behaviors for every object and situation in the world, but a robot that can adapt and fill in the gaps while relying on a set of core understandings can get by.
As with OpenAI’s other work, the paper describing the results is freely available, as are some of the tools they used to create and test Dactyl.
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Here is the DJI Mavic 2 before you’re supposed to see it. Just like the original, it’s a small, foldable drone with amazing capabilities. This time around, there will two different version, the Zoom and the Pro, though both will reportedly have the ability to fly at 45mph with a range of five miles.
DJI has yet to announce this model. This leak comes from the UK where the drones are described in detail in the latest Argos catalog.
Both editions of the Mavic 2 will reportedly have 360-degree collision detection and sport DJI’s Advanced Pilot Assistance Systems and Active Track 2.0 to assist in flying the drone. The battery life is clocked at 31 minutes.
The DJI Mavic 2 Pro comes equipped with a 1-inch CMOS Hasselblad camera where the Zoom model has a 2x zoom lens. The Argos advertisement doesn’t mention if the gimbals are removable.
Pricing and release date is not mentioned in the advertisement. Chances are both models will be available in the coming weeks as retailers ramp up holiday stock. Expect pricing to be similar to the current Mavic.
@OsitaLV better quality image pic.twitter.com/UWuj6k56WE
— Monty_f (@monty_f) July 28, 2018
Consumers using drones in the UK have new safety restrictions they must obey from today, with a change to the law prohibiting drones from being flown above 400ft or within 1km of an airport boundary.
Anyone caught flouting the new restrictions could be charged with recklessly or negligently acting in a manner likely to endanger an aircraft or a person in an aircraft — which carries a penalty of up to five years in prison or an unlimited fine, or both.
The safety restrictions were announced by the government in May, and have been brought in via an amendment the 2016 Air Navigation Order.
They’re a stop-gap because the government has also been working on a full drone bill — which was originally slated for Spring but has been delayed.
However the height and airport flight restrictions for drones were pushed forward, given the clear safety risks — after a year-on-year increase in reports of drone incidents involving aircraft.
The Civil Aviation Authority has today published research to coincide with the new laws, saying it’s found widespread support among the public for safety regulations for drones.
Commenting in a statement, the regulator’s assistant director Jonathan Nicholson said: “Drones are here to stay, not only as a recreational pastime, but as a vital tool in many industries — from agriculture to blue-light services — so increasing public trust through safe drone flying is crucial.”
“As recreational drone use becomes increasingly widespread across the UK it is heartening to see that awareness of the Dronecode has also continued to rise — a clear sign that most drone users take their responsibility seriously and are a credit to the community,” he added, referring to the (informal) set of rules developed by the body to promote safe use of consumer drones — ahead of the government legislating.
Additional measures the government has confirmed it will legislate for — announced last summer — include a requirement for owners of drones weighing 250 grams or more to register with the CAA, and for drone pilots to take an online safety test. The CAA says these additional requirements will be enforced from November 30, 2019 — with more information on the registration scheme set to follow next year.
For now, though, UK drone owners just need to make sure they’re not flying too high or too close to airports.
Earlier this month it emerged the government is considering age restrictions on drone use too. Though it remains to be seen whether or not those proposals will make it into the future drone bill.
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Several dummy units of future iPhone models have leaked over the weekend. It gives a good idea of what you should expect to see in September when Apple introduces the next iPhone.
Most likely, the iPhones on these photos aren’t actual iPhones. They are just dummy units. Every year, a few manufacturers create objects that look exactly like future iPhones.
They are based on leaked design schematics and usually look just like the real thing. Case manufacturers and other accessory makers buy those dummy units to get ready before Apple’s announcement.
Ben Geskin shared photos of two different phones — a bigger iPhone X and a new iPhone that looks a bit like the iPhone X but with a single camera lens. These devices line up with previous rumors.
As you can see, the bigger device looks just like the existing iPhone X, but bigger. It’s a 6.5-inch second-gen iPhone X Plus. It has two cameras at the back and the familiar notch at the top of the display.
According to rumors, the second-gen iPhone X Plus could cost $999, or the same price or the iPhone X today. Apple could also update the regular 5.8-inch iPhone X with better components and a lower price — $899.
But what about that mysterious 6.1-inch iPhone?
2018 Apple iPhone, iPhone X, iPhone X Plus front panels pic.twitter.com/fGlzRH5Q6x
— Ben Geskin (@VenyaGeskin1) July 17, 2018
Apple wants to offer a more affordable iPhone with a notch for $700. Unlike the second-gen iPhone X and iPhone X Plus, this new iPhone could feature a slightly bigger bezel and an LCD display. OLED is still much more expensive than LCD, so it’s hard to roll it out across the entire lineup.
Apple could also put a single camera at the back of the device and use aluminum instead of stainless steel on the borders. Dimitri12 also shared photos of dummy units on Slashleaks that look like Geskin’s dummies:
When it comes to colors, analyst Ming-Chi Kuo reported that the cheaper model should come in many different colors — grey, white, blue, red and orange. The second-gen iPhone X and iPhone X Plus should come in black, white and gold.
Apple is expected to announce new iPhones in early September. So you should take those dummy units with a grain of salt.
Back at Google I/O, Google announced two new features for Google Assistant: custom routines and schedules — both focusing on automating things you do regularly, but in different ways.
The first lets you trigger multiple commands with a single custom phrase — like saying “Hey Google, I’m awake” to unsilence your phone, turn on the lights and read the news. Schedules, meanwhile, could trigger a series of commands at a specific time on specific days, without you needing to say a thing.
While custom routines launched almost immediately after I/O, scheduling has been curiously absent. It’s starting to roll out today.
As first noticed by DroidLife, it looks like scheduling has started rolling out to users by way of the Google Home app.
To make a schedule:
If you don’t see the “time and day” option yet, check back in a day or two. Google is rolling it out over the next few days (generally done in case there’s some bug it missed), so it might pop up without much fanfare.
Want your bedroom lights to turn on every morning at 7 am on workdays? You can do that. Want that song from the Six Flags commercials to play every day at noon to get you over the hump and/or drive your roommates up a wall? Sure! Want to double-check the door lock, dim the downstairs lights and make sure your entertainment center is off at 2 am? If you’ve got all the smart home hardware required, it should be able to handle it.
While a lot of things you might use Google Assistant for can already be scheduled through their respective third-party apps (most smart lights, for example, have apps with built-in scheduling options), this moves to bring everything under one roof while letting you fire off more complicated sequences all at once. And if something breaks? You’ll know where to look.
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A multi-year NASA contest to design a 3D-printable Mars habitat using on-planet materials has just hit another milestone — and a handful of teams have taken home some cold hard cash. This more laid-back phase had contestants designing their proposed habitat using architectural tools, with the five winners set to build scale models next year.
Technically this is the first phase of the third phase — the (actual) second phase took place last year and teams took home quite a bit of money.
The teams had to put together realistic 3D models of their proposed habitats, and not just in Blender or something. They used Building Information Modeling software that would require these things to be functional structures designed down to a particular level of detail — so you can’t just have 2D walls made of “material TBD,” and you have to take into account thickness from pressure sealing, air filtering elements, heating, etc.
The habitats had to have at least a thousand square feet of space, enough for four people to live for a year, along with room for the machinery and paraphernalia associated with, you know, living on Mars. They must be largely assembled autonomously, at least enough that humans can occupy them as soon as they land. They were judged on completeness, layout, 3D-printing viability, and aesthetics.
[gallery ids="1681791,1681792,1681829,1681793,1681794,1681828,1681795"]So although the images you see here look rather sci-fi, keep in mind they were also designed using industrial tools and vetted by experts with “a broad range of experience from Disney to NASA.” These are going to Mars, not paperback. And they’ll have to be built in miniature for real next year, so they better be realistic.
The five winning designs embody a variety of approaches. Honestly all these videos are worth a watch; you’ll probably learn something cool, and they really give an idea of how much thought goes into these designs.
Zopherus has the whole print taking place inside the body of a large lander, which brings its own high-strength printing mix to reinforce the “Martian concrete” that will make up the bulk of the structure. When it’s done printing and embedding the pre-built items like airlocks, it lifts itself up, moves over a few feet, and does it again, creating a series of small rooms. (They took first place and essentially tied the next team for take-home case, a little under $21K.)
AI SpaceFactory focuses on the basic shape of the vertical cylinder as both the most efficient use of space and also one of the most suitable for printing. They go deep on the accommodations for thermal expansion and insulation, but also have thought deeply about how to make the space safe, functional, and interesting. This one is definitely my favorite.
Kahn-Yates has a striking design, with a printed structural layer giving way to a high-strength plastic layer that lets the light in. Their design is extremely spacious but in my eyes not very efficiently allocated. Who’s going to bring apple trees to Mars? Why have a spiral staircase with such a huge footprint? Still, if they could pull it off, this would allow for a lot of breathing room, something that will surely be of great value during year or multi-year stay on the planet.
SEArch+/Apis Cor has carefully considered the positioning and shape of its design to maximize light and minimize radiation exposure. There are two independent pressurized areas — everyone likes redundancy — and it’s built using a sloped site, which may expand the possible locations. It looks a little claustrophobic, though.
Northwestern University has a design that aims for simplicity of construction: an inflatable vessel provides the base for the printer to create a simple dome with reinforcing cross-beams. This practical approach no doubt won them points, and the inside, while not exactly roomy, is also practical in its layout. As AI SpaceFactory pointed out, a dome isn’t really the best shape (lots of wasted space) but it is easy and strong. A couple of these connected at the ends wouldn’t be so bad.
The teams split a total of $100K for this phase, and are now moving on to the hard part: actually building these things. In spring of 2019 they’ll be expected to have a working custom 3D printer that can create a 1:3 scale model of their habitat. It’s difficult to say who will have the worst time of it, but I’m thinking Kahn-Yates (that holey structure will be a pain to print) and SEArch+/Apis (slope, complex eaves and structures).
The purse for the real-world construction is an eye-popping $2 million, so you can bet the competition will be fierce. In the meantime seriously watch those videos above, they’re really interesting.
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Salto is a jumping robot that is all heart (and legs). A project originally launched in 2017 this tiny robot thrusts itself up and down and back and forth like a crazed grasshopper, jumping with absolute precision and loads of speed.
Created by the UC Berkeley’s Biomimetic Millisystems Lab, this little robot uses rotor-based thrusters and bouncy legs to do its tricks.
Salto, which stands for “Saltatorial Locomotion on Terrain Obstacles,” is designed to mimic saltatorial – jumping – animals like kangaroos and bush babies.
Sadly, this little robot doesn’t always survive its jumps. In this video, Salto basically destroys itself as it jumps, something all robots may need to fear as they reach for the sun (or ceiling.)
Nintendo has just announced the latest in its Labo series of whimsical cardboard accessories for the Switch gaming console, and this one looks like a must-have. Called the Vehicle Kit for obvious reasons, the flat-pack, assemble-it-yourself add-ons include a steering wheel, gas pedal, “keys” that activate different vehicles, all of which work inside a cool-looking game that comes with.
Frankly this just looks like a humongous bargain. Perhaps the most humongous of all time. $70 gets you a whole fold-up steering assembly with shifters on the sides; a pedal that I really hope stands up to some serious stomping; a joystick for piloting a plane, a weird thing that controls a submarine; and a “key” that your Joy-Con fits into, which itself slots into the various other setups to activate them.
They’re all meant to be used in a game that, despite not having a name, looks insanely cool. It looks like a big island with secrets hidden all over the place that you just tool around in using your buggy, your submarine, and your plane, and whatever other weird vehicles you might come across.
You can race, spray-paint your vehicles, blow up rocks and cut down trees. There’s also a two-player mode where you battle with cars that have extendable arms for some reason. Don’t think too hard about it.
Of course you’ll have to put all this together yourself (I guess either I think kids read TechCrunch or our readers buy Nintendo gear made for kids), but we found Labo to be a delight to assemble and play with so that shouldn’t be a problem. It’s a feature, not a bug.
You’ll be able to buy this kit starting September 14 for $70, which, again, is obviously a steal. If any of us gets their hands on one ahead of that date we’ll definitely let you know.
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Virgin Galactic is celebrating the third successful supersonic test flight of VSS Unity, the passenger spacecraft it intends to make available for space tourism in the near future. This flight took the craft higher and faster than ever, stressing the system and providing useful data for the rocket plane’s engineers.
Virgin’s two-part flight system uses a traditional jet-powered plane, the WhiteKnightTwo-class VMS Eve, to carry the spacecraft up to about 45,000 feet, after which the latter detaches and zooms ahead (and upward) on rocket power.
Each of Unity’s flights has pushed its specs a bit further: The first one, in April, achieved Mach 1.6 and just over 84,000 feet of altitude. The second, in May, hit Mach 1.9 and reached 114,500 feet.
Today’s went to Mach 2 and got up to 170,000 feet, touching the Earth’s mesosphere before gliding down to a soft landing. It’s still not nearly to space; the Karman Line, where space “officially” begins, is about twice as high. But at this rate it sure just seems like a matter of time before they get up there.
Importantly, the rocket powering Unity’s flight burned this time for 42 seconds, well over the 30 seconds or so it’s been fired for until now. These tests necessarily have to advance degree by degree, but going from 30 to 42 is a big jump that the engineers are probably thrilled about.
“Having been a U2 pilot and done a lot of high altitude work, or what I thought was high altitude work, the view from 170,000 feet was just totally amazing,” said one of the pilots, Mike “Sooch” Masucci, in a Virgin Galactic press release. “The flight was exciting and frankly beautiful. We were able to complete a large number of test points which will give us good insight as we progress to our goal of commercial service.”
The team is working on analyzing the data from this flight, and of course inspecting and tweaking the spacecraft, and we can probably expect another test flight in the next few months.
Editor’s note: This post was done in partnership with Wirecutter. When readers choose to buy Wirecutter’s independently chosen editorial picks, Wirecutter and TechCrunch may earn affiliate commissions.
One of the many ways to take full advantage of the summer is by attending long-awaited happenings and events. Summer festivals of all sorts come around every year, and they’re even better with a few friends — plus some extras to make the experience more memorable. No matter the type of event, having gear that allows you to kick back, keeps you hydrated and powered makes any festival day worthwhile.
Inflatable couch: Live Infinitely Inflatable Air Lounger
For music festivals and events that have areas for camping or lounging (while waiting for the band you actually came to see), an inflatable couch will come in handy. The Live Infinitely Inflatable Air Lounger is 7 feet long, so it’s big enough to sit three people, or for one person to stretch out.
It comes with a stake to keep it from blowing away when it’s not in use, stays inflated longer than other couches we tested and folds down into a portable pack. Use its side pockets to store your phone, a water bottle and other belongings while you kick back and soak up the sun.
Instant Printer: Fujifilm Instax Share SP-2
Taking pictures to capture time spent at an exciting festival is a given. Though when attending with family or friends — especially those who you may not see often — having something tangible to take home makes the outing even better.
The Fujifilm Instax Share SP-2 is the instant printer pick in our instant camera guide, and we like that it’s portable and produces old-school Polaroid prints straight from a smartphone or tablet. It works through the Instax Share app and allows for filters and borders to be added to your snapshots. You can print one picture in about 10 seconds, or print multiples of one image for passing out to your group.
Lenses for iPhone Photography: Moment New Tele Lens & Moment New Wide Lens
When you get tired of taking group selfies and want to capture videos and pictures of the main event, a good smartphone lens attachment can help with getting closer to the action. While some smartphone cameras produce good photos, a lens attachment can further expand your phone’s field of view or extend the optical zoom without distorting images.
For photography enthusiasts who are fine attending events without a professional camera, our lens attachment picks for iPhones, the Moment New Tele Lens (for closer, high-quality shots) and the Moment New Wide Lens (for crisp, wide-angle photos) are great alternatives and offer more portability. They’re an improvement on the iPhone camera and are mounted on a case for lens attachments.
USB Battery pack: Anker PowerCore 20100
Spending long days at a fair or similar event means your phone will likely run out of juice before you’re ready to go. Bringing along a USB battery pack ensures that you’ll be able to stay powered while you’re having fun — and long after when you need to round up friends or call a ride.
The Anker PowerCore 20100 is small enough to fit in a backpack or purse and it has enough power to charge one smartphone everyday for nearly a week. It also can simultaneously charge two USB devices at full speed and will keep them powered for days before the battery pack itself needs to be recharged.
Growler: Miir 64 oz. Growler
Since you can’t bring a fan or AC everywhere, it’s almost necessary to have a drink or two on hand when you’re outside in the heat for long periods of time. For events that allow outside beverages, carrying them in a growler is a great way to keep them fresh, cold or hot.
We put eight growlers to the test and the Miir 64 oz. Growler had the best-tasting beer and fizzy drinks. We like the Miir’s design and that it’s easy to drink from, seal and handle. Its lid can be fully detached, which makes cleaning it by hand a bit easier. With a 64 oz. capacity, you’ll have more than enough of your favorite drink to last throughout the day, or to share.
This guide may have been updated by Wirecutter. When readers choose to buy Wirecutter’s independently chosen editorial picks, Wirecutter and Engadget may earn affiliate commissions.
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Amazon today announced Alexa Cast to allow for better music control on Alexa devices. Users will be able to more easily transition from listening to through the Amazon Music app to listening to Amazon Music on an Alexa device. This is a much-needed function for Amazon’s core services.
Before Alexa Cast, it can be messy switching between listening to Amazon Music on different devices. The service does not have the same sort of controls found on other services like Spotify. It sounds like Amazon is finally building out features that will turn Amazon Music into a legit music service and Alexa Cast is a good step forward.
The service is available starting today. Users need to update their iOS and Android app to access the feature. Just like with Spotify Connect or Apple AirPlay users will need to tap on the Alexa Cast icon and select the device they want to playback the streaming music.
It’s unclear from the initial announcement if Amazon will bring this functionality to other apps or let developers use it.
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A pair of Canadian students making a simple, inexpensive prosthetic arm have taken home the grand prize at Microsoft’s Imagine Cup, a global startup competition the company holds yearly. SmartArm will receive $85,000, a mentoring session with CEO Satya Nadella, and some other Microsoft goodies. But they were far from the only worthy team from the dozens that came to Redmond to compete.
The Imagine Cup is an event I personally look forward to, because it consists entirely of smart young students, usually engineers and designers themselves (not yet “serial entrepreneurs”) and often aiming to solve real-world problems.
In the semi-finals I attended, I saw a pair of young women from Pakistan looking to reduce stillbirth rates with a new pregnancy monitor, an automated eye-checking device that can be deployed anywhere and used by anyone, and an autonomous monitor for water tanks in drought-stricken areas. When I was their age, I was living at my mom’s house, getting really good at Mario Kart for SNES and working as a preschool teacher.
Even Nadella bowed before their ambitions in his appearance on stage at the final event this morning.
“Last night I was thinking, ‘What advice can I give people who have accomplished so much at such a young age?’ And I said, I should go back to when I was your age and doing great things. Then I realized…I definitely wouldn’t have made these finals.”
That got a laugh, but (with apologies to Nadella) it’s probably true. Students today have unbelievable resources available to them and as many of the teams demonstrated, they’re making excellent use of those resources.
Congratulations to Team smartARM from #Canada, champion of today's #ImagineCup! Watch the live show on demand at https://t.co/BLxnJ9FGxJ pic.twitter.com/86itWke2du
— Microsoft Imagine (@MSFTImagine) July 25, 2018
SmartArm in particular combines a clever approach with state of the art tech in a way that’s so simple it’s almost ridiculous.
The issue they saw as needing a new approach is prosthetic arms, which as they pointed out are often either non-functional (think just a plastic arm or simple flexion-based gripper) or highly expensive (a mechanical arm might cost tens of thousands). Why can’t one be both?
Their solution is an extremely interesting and timely one: a relatively simply actuated 3D-printed forearm and hand that has its own vision system built in. A camera built into the palm captures an image of the item the user aims to pick up, and quickly classifies it — an apple, a key ring, a pen — and selects the correct grip for that object.
The user activates the grip by flexing their upper arm muscles, an action that’s detected by a Myo-like muscle sensor (possibly actually a Myo, but I couldn’t tell from the demo). It sends the signal to the arm to activate the hand movement, and the fingers move accordingly.
It’s still extremely limited — you likely can’t twist a doorknob with it, or reliably grip a knife or fork, and so on. But for many everyday tasks it could still be useful. And the idea of putting the camera in the palm is a high-risk, high-reward one. It is of course blocked when you pick up the item, but what does it need to see during that time? You deactivate the grip to put the cup down and the camera is exposed again to watch for the next task.
Bear in mind this is not meant as some kind of serious universal hand replacement. But it provides smart, simple functionality for people who might otherwise have had to use a pincer arm or the like. And according to the team, it should cost less than $100. How that’s possible to do including the arm sensor is unclear to me, but I’m not the one who built a bionic arm so I’m going to defer to them on this. Even if they miss that 50 percent it would still be a huge bargain, honestly.
There’s an optional subscription that would allow the arm to improve itself over time as it learns more about your habits and objects you encounter regularly — this would also conceivably be used to improve other SmartArms as well.
As for how it looks — rather robotic — the team defended it based on their own feedback from amputees: “They’d rather be asked, ‘hey, where did you get that arm?” than ‘what happened to your arm?’ ” But a more realistic-looking set of fingers is also under development.
The team said they were originally looking for venture funding but ended up getting a grant instead; they’ve got interest from a number of Canadian and American institutions already, and winning the Imagine Cup will almost certainly propel them to greater prominence in the field.
My own questions would be on durability, washing, and the kinds of things that really need to be tested in real-world scenarios. What if the camera lens gets dirty or scratched? Will there be color options for people that don’t want to have white “skin” on their arm? What’s the support model? What about insurance?
SmartArm takes the grand prize, but the runners up and some category winners get a bunch of good stuff too. I plan to get in touch with SmartArm and several other teams from the competition to find out more and hear about their progress. I was really quite impressed not just with the engineering prowess but the humanitarianism and thoughtfulness on display this year. Nadella summed it up best:
“One of the things that I always think about is this competition in some sense ups the game, right?” he said at the finals. “People from all over the world are thinking about how do I use technology, how do i learn new concepts, but then more importantly, how do I solve some of these unmet, unarticulated needs? The impact that you all can have is just enormous, the opportunity is enormous. But I also believe there is an amazing sense of responsibility, or a need for responsibility that we all have to collectively exercise given the opportunity we have been given.”